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In earlier discussions in this series we explored differences between "content-focused" Web pages and "form-focused" Web pages. It was noted that the former are simple in format (often just pure text), while the latter have a number of more advanced Web page elements such as images, hypertext links or even audio and video clips. The art of good Web page design, it was also noted, is to present information in a logical and easily navigated format, with the appropriate use of graphical images and other adjuncts. Still, this is a matter best learned from specific examples. My recommendation here is to visit http://www.webpagesthatsuck.com, an excellent but provocative site by Vincent Flanders, a Web design expert known for his stinging commentaries. By avoiding the mistakes he identifies you will be well on your way to implementing good Web page designs.
One concept that particularly distinguishes "form-focused" Web pages from "content-focused" Web pages is "interactivity". Although this term appears to be frequently overused and often poorly understood, the notion of interactivity remains an important and useful pedagogical concept, and is especially topical to Web-based education given the introduction of new technologies (such as JavaScript Web programming) designed specifically to support advanced user interactivity.
Interactivity in Education
In his book Understanding Interactivity, Crawford1 discusses the notion of interactivity in terms of a conversation: "a cyclic process in which two actors alternately listen, think, and speak" and notes that the "quality of the interaction depends on the quality of each of the subtasks (listening, thinking, and speaking)". This model of interactivity avoids some of the pitfalls associated with some definitions offered in the past. Notes Crawford:
...consider this definition of interactivity offered in a popular book: "By definition, the things people do on computers have always been inter-active. "Not very illuminating, is it? Or here's another definition offered on a Website: "Interactivity ... concerns itself with the various means by which human beings implement actions." Rather mushy, eh? So let's start with a humbling realization: we really don't have a clear idea of what interactivity is all about. Plenty of people have slapped it onto their work and tried to sell "The Same Old Same Old Stuff" as "New Interactive Technology!" and we have to admit that, with all the hype, we've lost track of the true meaning of the word.
Educators, especially those focusing on distance education, place considerable importance on the notion of interactivity. Well-designed interactivity in educational systems can (at least in principle) help capture the learner's interest, has the potential to speed the learning process, and even allows for continuous assessment of the degree to which the material is mastered. Technology (at least theoretically) can allow for high-quality interactivity by providing for frequent and relevant user feedback, by recognizing when students misunderstand a concept, and by providing learning aids such as animations or graphs that vary depending on user input.
One simple definition of "distance education" is that it is the delivery of instruction that does not require the student to be present in the same physical location as the instructor. What then is "interaction" in distance education? I would suggest that interactivity in education is a generic term covering all manner of notions of amplification, appraisal, clarification, commentary, communication, exploration, feedback, involvement and participation in the context of an educational exercise. In more concrete terms, interactivity in the distance education setting may be based on, or supported by, communication technologies such as the telephone, e-mail, instant messaging (e.g., ICQ), or computer conferencing, as well using other technologies such as computer-based simulation or Web-based techniques.
Why is interactivity important in education? One reason is that interactivity is particularly compatible with established psychological models of learning and the central tenets of adult learning theory.2 In particular, constructivist principles help account for the importance of interactivity in distance education. (Constructivism is the view that knowledge is "constructed" by the learner by testing ideas, concepts and approaches based on existing knowledge and one's actively acquired experiences, and that knowledge is not merely acquired passively. Constructivist theory holds that students learn best when students actively participate in problem-solving and critical thinking while involved in an appropriately formulated learning activity, and that this learning involves the integration of newly acquired knowledge with pre-existing intellectual constructs. For a Website offering extensive discussions on constructivism see http://curriculum.calstatela.edu/faculty/psparks/theorists/501const.htm).
Experts in adult learning also argue that traditional didactic teaching merely encourages passive learning, instead of the development of higher order cognitive skills needed for true education. They point out that active involvement is essential for effective learning, and adults learn best, they argue, when one can draw on previous experience, using techniques such as group discussion, simulation exercises, and problem solving. That is, going beyond mere looking and listening motivates people to learn on their own, gives students the motivation to try out new ideas, and encourages them to critically examine issues that were once simple accepted passively.
The Royal College of Physicians and Surgeons of Canada (RCPSC) has long taken an active role in the post certification education of Canadian specialists through their Maintenance of Certification (MOC) program and its forerunners. This program requires that members complete 400 credit hours of acceptable Continuing Professional Development activities (CPD) in a five-year period to maintain specialist certification. Among the most popular means of collecting credit is through "Section 1" educational activities (attending lectures, seminars, scientific meetings, journal clubs, etc.). The RCPSC feels strongly that Section 1 activities are of increased educational value where there is an opportunity for interaction between the "expert" speaker and the participants. This is often in the form of a question and discussion period that serves to further engage the listener as well as to clarify some of the issues that may remain unanswered at the end of the formal part of the presentation.
The MOC program requires that "at least 25% of the time of a CPD event should be allocated for interactive learning." Otherwise, the program coordinators believe, the event takes place at the expense of audience involvement, a key ingredient in learning. This view is supported by a landmark meta-analysis of the effectiveness of formal Continuing Medical Education by Davis et al.3 who showed that traditional didactic methods do not generally lead to a change of clinical practice, or to an improvement in patients' health outcomes, whereas interactive techniques are more likely to.
It was noted in earlier articles that Web pages are built primarily using HTML. There are many advantages to using HTML, the first of which is that you do not need to buy any special software in order to use it; one can write Web pages in HTML using almost any text editor. (Still, most people prefer to use a visual HTML editor, and there are a number of inexpensive or free HTML editors available, as discussed earlier in this series.) Table I
lists some of the more common design pitfalls to avoid in Web page design when using HTML.
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References
1 Crawford C. Understanding Interactivity. San Francisco: No Starch Press (in press, 2002). Portions available online at http://www.erasmatazz.com/book.html
2 Simpson RJ, Galbo JJ. Interaction and learning: theorizing on the art of teaching. Interchange 1986; 17: 3751.
3
Davis D, O'Brien MA, Freemantle N, Wolf FM, Mazmanian P, Taylor-Vaisey A. Impact of formal continuing medical education: do conferences, workshops, rounds, and other traditional continuing education activities change physician behavior or health care outcomes? JAMA 1999; 282: 86774.
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